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Post-Screen durch virtuelle Realität, Hologramme und Lichtprojektionen: Wo...-

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Post-Screen Through Virtual Reality, Holograms and Light Projections : Where ...
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Book Title
Post-Screen Through Virtual Reality, Holograms and Light Projecti
ISBN
9789463723541
Subject Area
Computers, Technology & Engineering, Social Science
Publication Name
Post-Screen Through Virtual Reality, Holograms and Light Projections : Where Screen Boundaries Lie
Publisher
Amsterdam University Press
Item Length
9.4 in
Subject
Media Studies, Digital Media / Video & Animation, Telecommunications
Publication Year
2021
Series
Mediamatters Ser.
Type
Textbook
Format
Hardcover
Language
English
Item Height
0.8 in
Author
Jenna Ng
Item Weight
20.5 Oz
Item Width
6.6 in
Number of Pages
282 Pages

Über dieses Produkt

Product Identifiers

Publisher
Amsterdam University Press
ISBN-10
9463723544
ISBN-13
9789463723541
eBay Product ID (ePID)
10050429894

Product Key Features

Number of Pages
282 Pages
Publication Name
Post-Screen Through Virtual Reality, Holograms and Light Projections : Where Screen Boundaries Lie
Language
English
Subject
Media Studies, Digital Media / Video & Animation, Telecommunications
Publication Year
2021
Type
Textbook
Subject Area
Computers, Technology & Engineering, Social Science
Author
Jenna Ng
Series
Mediamatters Ser.
Format
Hardcover

Dimensions

Item Height
0.8 in
Item Weight
20.5 Oz
Item Length
9.4 in
Item Width
6.6 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
23
Reviews
The Post-Screen Through Virtual Reality, Holograms and Light Projections received an Honourable Mention in the category Best First Monograph at the BAFTSS Publication Awards 2023 "Jenna Ng's book is an exciting read. The goals are ambitious: to uncover the emerging culture of 'post-screens' that bleed into our lives and environments; to understand their position within the tradition of screen media from early modernity onwards; and to reflect on how they shape our experience and understanding today. Reassessing the concepts of virtuality, illusion, and death, this powerful book constructs its argument with skill, care, and insight, and succeeds to disclose something essential about the contemporary 'human condition.'" - Pasi Väliaho, University of Oslo "Jenna Ng presents us with a convincing argument: while traditional frames of the pictorial are vanishing, the screen becomes internalised onto the body of the spectator. The book looks at the future of post-screen media with the best approach I can think of: a strong sense of history and an insightful philosophical toolkit. Warmly recommended for and beyond media and film studies students and scholars." - Jussi Parikka, FAMU (Prague) and University of Southampton (UK), "Jenna Ng's book is an exciting read. The goals are ambitious: to uncover the emerging culture of "post-screens" that bleed into our lives and environments; to understand their position within the tradition of screen media from early modernity onwards; and to reflect on how they shape our experience and understanding today. Reassessing the concepts of virtuality, illusion, and death, this powerful book constructs its argument with skill, care, and insight, and succeeds to disclose something essential about the contemporary "human condition."" - Pasi Väliaho, University of Oslo "Jenna Ng presents us with a convincing argument: while traditional frames of the pictorial are vanishing, the screen becomes internalised onto the body of the spectator. The book looks at the future of post-screen media with the best approach I can think of: a strong sense of history and an insightful philosophical toolkit. Warmly recommended for and beyond media and film studies students and scholars." - Jussi Parikka, FAMU (Prague) and University of Southampton (UK)
TitleLeading
The
Dewey Decimal
006.72
Table Of Content
Acknowledgements Introduction Post-Screen Media: Meshing the Chain Mail Eroding Boundaries in the Contemporary Mediascape Why Boundaries Matter Chapter Outlines The Post-what? 1 Screen Boundaries as Movement Re-placing the Screen: Play and Display, Appearance and Dis-Appearance Screen Boundaries: Physical and Virtual, and of the Movement Betwixt Metaphors for the Screen Crossing Screen Boundaries: Love, Pleasure, Information, Transformation Interactivity and the Moveable Window Screen Boundaries Across Dimensions 2 Leaking at the Edges Protections and Partitions Rupturing Screen Boundaries Interplay between Fictional and Factual Threat Leaking at the Edges: The Merging of the Amalgamated Real Virtual Co-location in Real-time... and in the Era of Covid-19 The Screen Boundary Against the Algorithm Screen Boundaries in Flux 3 Virtual Reality: Confinement and Engulfment; Replacement and Re-placement "Multitudes of Amys" On Immersion (Briefly) The Affective Surround: The Two Vectors of Immersion The Post-Screen Through VR (1): Confinement and Engulfment The Post-Screen Through VR (2): Replacement and Re-placement The Danger Paradox VR as Immersion: Travel, Escape, Fulfilment VR as Inversion: Witness, Empathy, Subjectivity Defeated by the Ghosts 4 Holograms/Holographic Projections : Ghosts Amongst the Living; Ghosts of the Living How We See Ghosts, or, In Love with the Post-Screen Ghosts in the Media: Re-inventing the Afterlife The Post-Screen Through Holograms/Holographic Projections Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real A Funny Thing Happened on the Way to Substitution 4A (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost Screens and Ghosts, or, the Window and the Guy in the Basement True Holograms A Different Kind of Screen: Brains, Nerves, Thought A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions 5 Light Projections: On the Matter of Light and the Lightness of Matter The City Rises The Light Rises, or, Light as the Matter of Light Cities of Screens Light Projections (1): Light that Dissolves and Constructs... and of Latency Light Projections (2): Walls that Fall Apart... and Re-Form Light Projections (3): Particles that Gain a Body... and Transform Projection Mapping (1): The Image that Devours Structure; the Voracity that is a Media History Projection Mapping (2): The Exterior that Reveals; the Permanence that Fades The Ground Beneath Our Feet Conclusion/Coda Postscripts to the Post-Screen: The Holiday and the Global Pandemic Twin Obsessions (1): Difference Twin Obsessions (2): The Gluttony The Post-Screen in the Time of Covid-19 Index
Synopsis
Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post.Screen Through Virtual Reality, Holograms and Light Projectionsthus thinks anew the image's borders and delineations, evoking the screen boundary as an instrumentation of today's intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and re.placement - the post-screen., Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post.Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image's borders and delineations, evoking the screen boundary as an instrumentation of today's intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and re.placement - the post-screen.
LC Classification Number
QA76.575

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