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Zuletzt aktualisiert am 31. Mai. 2024 05:44:56 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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ISBN
9781956403442
Book Title
Game Master's Handbook of Proactive Roleplaying : Guidelines and Strategies for Running PC-Driven Narratives in 5E Adventures
Book Series
The Game Master Ser.
Item Length
8.5 in
Publisher
TopiX Media Lab
Publication Year
2023
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Tristan Fishel, Jonah Fishel
Genre
Games & Activities
Topic
General, Role Playing & Fantasy
Item Width
5.5 in
Item Weight
12.7 Oz
Number of Pages
240 Pages

Über dieses Produkt

Product Information

Most Adventures in traditional TTRPGs Start Out the Same Way: Something bad happens and your players must muster their courage and stand against it. Whether it's rescuing the little dog that was kidnapped by the local troll, stopping the assassination plot at the archduke's wedding or recruiting an army to disrupt the construction of a world-ending ritual site, the party will always find a way to save the day. After all, what kind of heroes would they be if they let the dog, duke or entire population die? Saving the day is fun, but it starts to get repetitive after a while. If you're using a "bad guys try to do stuff, good guys try to stop them" engine to drive all your sessions, you're taking all the agency out of your players' hands. But there's a better way to play (and prep) your sessions. The Game Master's Handbook of Proactive Roleplaying shows you how to convert your TTRPG gameplay from predictable action/reaction cliches to player-driven narratives that put all the choices (and most of the prep work) in the hands of your players. The goals are theirs. The decisions are theirs. Everything that happens in the world you're building together occurs not because you planned it, but because the PCs are following their own paths, rather than Game Master breadcrumbs, to the scene of the next adventure. The proactive approach ensures every battle has tension, every faction has a function and every session is high-stakes (and an absolute blast), putting the players and their characters in the driver's seat so you can sit back and put giant goal-and-soul-crushing roadblocks in their way. Includes, Writer's block-breaking charts, Case studies from years of sessions, Templates for goat-driven NPCs and factions, A modular adventure setting and storyline And much more!

Product Identifiers

Publisher
TopiX Media Lab
ISBN-10
1956403442
ISBN-13
9781956403442
eBay Product ID (ePID)
11058360605

Product Key Features

Book Title
Game Master's Handbook of Proactive Roleplaying : Guidelines and Strategies for Running PC-Driven Narratives in 5E Adventures
Author
Tristan Fishel, Jonah Fishel
Format
Trade Paperback
Language
English
Topic
General, Role Playing & Fantasy
Publication Year
2023
Book Series
The Game Master Ser.
Genre
Games & Activities
Number of Pages
240 Pages

Dimensions

Item Length
8.5 in
Item Height
0.6 in
Item Width
5.5 in
Item Weight
12.7 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Gv1469.6
Reviews
Any of the Gamemaster's Guide series would make a great book for the GM in you life, but I'm a big fan of this one thanks to the solutions it offers to an often overlooked problem. Roleplaying in TTRPG's always assumes quite a bit of the DM and the amount of improv needed can often be daunting. This book breaks down the essential skills of good storytelling so you can create more interesting and fun games for players. Players can also benefit from reading it as a way of understanding how the game can be ran and how to help their GM/DM tell a better story. Plus at that price it's a real stand out compared to most expensive tabletop ephemera. -- The Fandomentals, Any of the Gamemaster's Guide series would make a great book for the GM in you life, but I'm a big fan of this one thanks to the solutions it offers to an often overlooked problem. Roleplaying in TTRPG's always assumes quite a bit of the DM and the amount of improv needed can often be daunting. This book breaks down the essential skills of good storytelling so you can create more interesting and fun games for players. Players can also benefit from reading it as a way of understanding how the game can be ran and how to help their GM/DM tell a better story. Plus at that price it's a real stand out compared to most expensive tabletop ephemera. --The Fandomentals "A refreshing take on tabletop roleplaying. A great entry into the [Game Master] series." --Geek Philosophy, Any of the Gamemaster's Guide series would make a great book for the GM in you life, but I'm a big fan of this one thanks to the solutions it offers to an often overlooked problem. Roleplaying in TTRPG's always assumes quite a bit of the DM and the amount of improv needed can often be daunting. This book breaks down the essential skills of good storytelling so you can create more interesting and fun games for players. Players can also benefit from reading it as a way of understanding how the game can be ran and how to help their GM/DM tell a better story. Plus at that price it's a real stand out compared to most expensive tabletop ephemera. --The Fandomentals "A refreshing take on tabletop roleplaying. A great entry into the [Game Master] series." --Geek Philosophy "I get few books that keep me up late reading it, but this one was a page turner for me and I finished it in a night and a morning. As Ginny Di says in her foreword, this book starts to make you rethink roleplaying with the first few pages." --Keith Burnette, Top Contributor (Dungeon Master Resources)
Dewey Decimal
793.93
Dewey Edition
23

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