Bild 1 von 1
Einführung in Spieldesign, Prototyping und Entwicklung: Vom Konzept bis...-
Artikelzustand:
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ”... Mehr erfahrenÜber den Artikelzustand
2 verfügbar / 1 verkauft
Versand:
Standort: Aurora, Illinois, USA
Lieferung:
Lieferung zwischen Mi, 12. Jun und Sa, 15. Jun nach 43230 bei heutigem Zahlungseingang
Rücknahmen:
Zahlungen:
Sicher einkaufen
Angaben zum Verkäufer
- 99% positive Bewertungen
Angemeldet als gewerblicher Verkäufer
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:145446674678
Artikelmerkmale
- Artikelzustand
- Gut
- Hinweise des Verkäufers
- Binding
- Paperback
- Weight
- 0 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9780321933164
- Subject Area
- Computers
- Publication Name
- Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
- Item Length
- 8.8 in
- Publisher
- Addison Wesley Professional
- Subject
- Programming / Games, Computer Graphics, Programming Languages / C#
- Series
- Game Design Ser.
- Publication Year
- 2014
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1.4 in
- Item Width
- 7 in
- Item Weight
- 40.2 Oz
- Number of Pages
- 944 Pages
Über dieses Produkt
Product Information
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions. Jeremy Gibson shares a 30-minute on screen Unity workshop in this video.
Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0321933168
ISBN-13
9780321933164
eBay Product ID (ePID)
173779765
Product Key Features
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
Format
Trade Paperback
Language
English
Subject
Programming / Games, Computer Graphics, Programming Languages / C#
Series
Game Design Ser.
Publication Year
2014
Type
Textbook
Subject Area
Computers
Number of Pages
944 Pages
Dimensions
Item Length
8.8 in
Item Height
1.4 in
Item Width
7 in
Item Weight
40.2 Oz
Additional Product Features
LCCN
2014-936195
Lc Classification Number
T385
Reviews
Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga, Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga
Copyright Date
2015
Target Audience
Scholarly & Professional
Dewey Decimal
794.81526
Dewey Edition
23
Illustrated
Yes
Artikelbeschreibung des Verkäufers
Rechtliche Informationen des Verkäufers
Thrift Books Global, LLC
TB Thrift Books
18300 Cascade Ave S
Ste 150
98188 Seattle, WA
United States
Ich versichere, dass alle meine Verkaufsaktivitäten in Übereinstimmung mit allen geltenden Gesetzen und Vorschriften der EU erfolgen.
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:145446674678
Verpackung und Versand
Artikelstandort:
Aurora, Illinois, USA
Versand nach:
Afghanistan, Albanien, Algerien, Amerikanisch-Samoa, Andorra, Angola, Anguilla, Antigua und Barbuda, Argentinien, Armenien, Aruba, Aserbaidschan, Australien, Bahamas, Bahrain, Bangladesch, Belarus, Belgien, Belize, Benin, Bermuda, Bhutan, Bolivien, Bosnien und Herzegowina, Botsuana, Brasilien, Britische Jungferninseln, Brunei Darussalam, Bulgarien, Burkina Faso, Burundi, Chile, China, Cookinseln, Costa Rica, Côte d'Ivoire (Elfenbeinküste), Demokratische Republik Kongo, Deutschland, Dominica, Dominikanische Republik, Dschibuti, Dänemark, Ecuador, El Salvador, Eritrea, Estland, Falklandinseln (Malwinen), Fidschi, Finnland, Frankreich, Gabun, Gambia, Georgien, Ghana, Gibraltar, Grenada, Griechenland, Grönland, Guam, Guatemala, Guernsey, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hongkong, Indien, Indonesien, Irak, Irland, Island, Israel, Italien, Jamaika, Japan, Jemen, Jersey, Jordanien, Jungferninseln (USA), Kaimaninseln, Kambodscha, Kamerun, Kanada, Kapverdische Inseln, Kasachstan, Katar, Kenia, Kirgisistan, Kiribati, Kolumbien, Komoren, Kuwait, Laos, Lesotho, Lettland, Libanon, Liberia, Liechtenstein, Litauen, Luxemburg, Macau, Madagaskar, Malawi, Malaysia, Malediven, Mali, Malta, Marokko, Marshallinseln, Mauretanien, Mauritius, Mayotte, Mazedonien, Mexiko, Mikronesien, Moldawien, Monaco, Mongolei, Montenegro, Montserrat, Mosambik, Namibia, Nauru, Nepal, Neuseeland, Nicaragua, Niederlande, Niederländische Antillen, Niger, Nigeria, Niue, Norwegen, Oman, Pakistan, Palau, Panama, Papua-Neuguinea, Paraguay, Peru, Philippinen, Polen, Portugal, Puerto Rico, Republik Kongo, Republik Kroatien, Ruanda, Rumänien, Saint-Pierre und Miquelon, Salomonen, Sambia, Samoa (Westsamoa), San Marino, Saudi-Arabien, Schweden, Schweiz, Senegal, Serbien, Seychellen, Sierra Leone, Simbabwe, Singapur, Slowakei, Slowenien, Somalia, Spanien, Sri Lanka, St. Helena, St. Kitts und Nevis, St. Lucia, St. Vincent und die Grenadinen, Suriname, Svalbard und Jan Mayen, Swasiland, Südafrika, Südkorea, Tadschikistan, Taiwan, Tansania, Thailand, Togo, Tonga, Trinidad und Tobago, Tschad, Tschechische Republik, Tunesien, Turkmenistan, Turks- und Caicosinseln, Tuvalu, Türkei, Uganda, Ungarn, Uruguay, Usbekistan, Vanuatu, Vatikan, Vereinigte Arabische Emirate, Vereinigtes Königreich, Vietnam, Wallis und Futuna, Weltweit, Westsahara, Zentralafrikanische Republik, Zypern, Ägypten, Äquatorialguinea, Äthiopien, Österreich
Ausgeschlossen:
Barbados, Französisch-Guayana, Französisch-Polynesien, Guadeloupe, Libyen, Martinique, Neukaledonien, Russische Föderation, Réunion, Ukraine, Venezuela
Verpackung und Versand | Jeder zusätzliche Artikel | Nach | Service | Lieferung*Siehe Lieferhinweise |
---|---|---|---|---|
Kostenloser Versand | Kostenlos | USA | Economy Shipping | Lieferung zwischen Mi, 12. Jun und Sa, 15. Jun nach 43230 |
US $15,99 (ca. EUR 14,79) | US $15,99 (ca. EUR 14,79) | USA | Expedited Shipping | Bis ca. Mi, 12. Jun nach 43230 |
Steuern |
---|
Verkäufer berechnet Steuern in |
Mehrwertsteuer für diesen Artikel #145446674678
Mehrwertsteuer für diesen Artikel #145446674678
Der Verkäufer berechnet Mehrwertsteuer für Artikel, die in die folgenden Bundesstaaten verschickt werden:
Bundesstaat | Steuersatz für Sales Tax |
---|---|
Missouri (MO) | 8.238% |
Rücknahmebedingungen
Frist für Kontaktaufnahme mit dem Verkäufer nach Erhalt Artikels: | Rückerstattung erfolgt in folgender Form: | Rücksendung |
---|---|---|
30 Tage | Geld zurück | Verkäufer zahlt Rückversand |
Der Verkäufer trägt die Rücksendekosten.
Rücknahmebedingungen im Detail |
---|
Rücknahme akzeptiert |
Zahlungsdaten
Zahlungsmethoden
Angemeldet als gewerblicher Verkäufer
Verkäuferbewertungen (5.209.453)
d***n (812)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
Great! Book like new. Great price. Arrived in 6 days. Thanks!
s***e (327)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
Dope book need to order hard copy 💯💯
l***l (18)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
thank u :)
Noch mehr entdecken:
- Zeitschriften Design,
- Bücher über Design,
- Retro Gamer,
- Bücher über Design Sachbuch,
- Englische Zeitschriften Design,
- Italienische Zeitschriften Design,
- Deutsche Zeitschriften Design,
- Englische Bücher über Design Sachbuch,
- Bücher im Taschenbuch Sachbuch Design,
- Bücher mit Kunst- & Kultur im Taschenbuch Sachbuch Design