
Dungeons and Dragons Dungeon Master's Guide (Core Rulebook, d&d Roleplaying...
US $25,00US $25,00
Fr, 09. Mai, 16:06Fr, 09. Mai, 16:06


Dungeons and Dragons Dungeon Master's Guide (Core Rulebook, d&d Roleplaying...-
US $25,00
Ca.EUR 22,03
oder Preisvorschlag
Artikelzustand:
Neuwertig
Buch, das wie neu aussieht, aber bereits gelesen wurde. Der Einband weist keine sichtbaren Gebrauchsspuren auf. Bei gebundenen Büchern ist der Schutzumschlag vorhanden (sofern zutreffend). Alle Seiten sind vollständig vorhanden, es gibt keine zerknitterten oder eingerissenen Seiten und im Text oder im Randbereich wurden keine Unterstreichungen, Markierungen oder Notizen vorgenommen. Der Inneneinband kann minimale Gebrauchsspuren aufweisen. Minimale Gebrauchsspuren. Genauere Einzelheiten sowie eine Beschreibung eventueller Mängel entnehmen Sie bitte dem Angebot des Verkäufers.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Versand:
US $6,13 (ca. EUR 5,40) USPS Media MailTM.
Standort: Phoenix, Arizona, USA
Lieferung:
Lieferung zwischen Do, 5. Jun und Di, 10. Jun nach 94104 bei heutigem Zahlungseingang
Rücknahme:
30 Tage Rückgabe. Käufer zahlt Rückversand. Wenn Sie ein eBay-Versandetikett verwenden, werden die Kosten dafür von Ihrer Rückerstattung abgezogen.
Zahlungen:
Sicher einkaufen
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:187206202421
Artikelmerkmale
- Artikelzustand
- ISBN
- 9780786965625
Über dieses Produkt
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786965622
ISBN-13
9780786965625
eBay Product ID (ePID)
10069233497
Product Key Features
Book Title
Dungeons and Dragons Dungeon Master's Guide (Core Rulebook, D & D Roleplaying Game)
Number of Pages
320 Pages
Language
English
Publication Year
2014
Topic
Personal & Practical Guides, Reference, Role Playing & Fantasy
Illustrator
Yes
Genre
Référence, Games & Activities
Book Series
Dungeons and Dragons Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
39.7 Oz
Item Length
11.1 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2015-458232
Dewey Edition
23
Dewey Decimal
793.93
Synopsis
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. " The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ." --Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters." --Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. - The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. - In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming., Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. "[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ." --Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters." --Neima Jahromi, The New Yorker * The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. * The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. * In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. * In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. * Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming., Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. "[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."--Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
LC Classification Number
GV1469.62.D84D827
Artikelbeschreibung des Verkäufers
Info zu diesem Verkäufer
atomic-trading
98,6% positive Bewertungen•423 Artikel verkauft
Angemeldet als privater VerkäuferDaher finden verbraucherschützende Vorschriften, die sich aus dem EU-Verbraucherrecht ergeben, keine Anwendung. Der eBay-Käuferschutz gilt dennoch für die meisten Käufe.
Verkäuferbewertungen (133)
Dieser Artikel (1)
Alle Artikel (133)
- 6***o (2724)- Bewertung vom Käufer.Letzter MonatBestätigter KaufExcellent seller - fast delivery - great service - 5 stars all the way - A++++++
- m***p (32)- Bewertung vom Käufer.Letzter MonatBestätigter KaufEasy purchasing experience. Product was in better condition than described. Would definitely purchase from seller again. Thanks!
- 6***o (2724)- Bewertung vom Käufer.Letzter MonatBestätigter KaufExcellent seller - fast delivery - great service - 5 stars all the way - A++++++
- w***u (15)- Bewertung vom Käufer.Letzter MonatBestätigter KaufPerfect! Look great!
Noch mehr entdecken:
- Sachbuch-Rough-Guides Bücher,
- Sachbuch Insight Guides Bücher,
- Englische Bücher Sachbuch-Rough-Guides,
- Reisen-Sachbuch-Rough-Guides Bücher,
- Englische Bücher Insight-Guides-Sachbuch,
- Gino-D - ' - Acampo-Kochbücher-Sachbuch Bücher übers Kochen auf Englisch,
- Hörbücher und Hörspiele William-S. - Burroughs,
- Sachbuch-Reader - ' - s-Digest-Association Bücher Bücher,
- Weber - ' - s-Grillbibel-Kochbücher-Sachbuch Bücher übers Kochen,
- William-S. - Burroughs-Gebundene-Ausgabe-Weltliteratur - & -Klassiker-Belletristik-Bücher auf Deutsch